Word duels, your pace
Racketile
Challenge players to crossword-tile battles that fit your day - unhurried Normal, pressure Timed turns, Blitz against the clock, Rush for speed bonuses, Flag Run to steal the win, and more.
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Eleven ways to duel
Pick the pace that fits your mood. It's always the same crossword-tile board, with different clocks, maps, and ways to win.
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Normal
The classic game with no clock. Take your turn whenever you like, even if a game runs for days.
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Plain
Normal without the bonus squares. Every tile is worth its face value and nothing more.
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Golf
Lowest score wins. Playing more tiles trims points off your turn, a bingo scores -25, each pass or swap costs more than the last, and tiles left on your rack count against you.
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Timed turns
Every turn has a countdown. Let it run out and you pass, unless you already had a valid word set up, which gets played for you.
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Blitz
Each player gets one clock for the whole game. If yours hits zero you're out, and everyone else plays on.
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Rush
Normal scoring plus a speed bonus: 10 extra points if you play within 10 seconds, 5 within 15. Taking longer costs you nothing.
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Flag Run
A 1v1 race. Land a tile on your opponent's flag and you win on the spot, whatever the score. No capture? Tiles you got into their camp add 3 points each. Rush bonuses count too.
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Scatter
Put down tiles in several spots in one turn, then submit them all at once. Each group has to connect to tiles already on the board.
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Fog
The bonus squares are hidden and the layout changes every game. You only find one when a tile lands on it.
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Stack
Play on empty squares or right on top of letters already down. Only the top letter counts, and a bonus square pays out just once.
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Cascade
Scatter and Stack together. Play in several spots at once and stack on existing letters in the same turn.
Scatter, Stack, and Cascade are people-only, so they aren't available against practice bots. Every other mode works with bots.
Play on your schedule
Challenge players, find a match, or join a tournament - games can span days. Tables hold up to 4 players (Flag Run stays 1v1).
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